This dictionary is one I’ve created to store, collect, and share my personally devised definitions for various current words and new words I’ve created. The definitions are meant to be the core definitions for each term. A philosophical concept for this is simpliciter.
- Simpliciter – Simply, absolutely; without any qualification or condition.
A source: Wiktionary – Simpliciter
I have distilled the definitions of concepts using a type of conceptual analysis I tend to do. We can call this model “Perspective Reality Alignment”.
Perspective Reality Framework
Collections of people select a particular arrangement of properties in reality to point at by their collective pointings.
That particular arrangement of properties in reality then can have a definition that effectively defines that arrangement of properties. The definition then would be corresponding with the actual arrangement of properties in reality. Therefore it would be by definition a correct or true definition of the arrangement of properties.
Conclusion: People point at a particular arrangement but that particular arrangement is objectively existent in reality and enables its definition to be objective and correct as well.
Said otherwise:
P1: There are real things in reality
P2: Collections of people point at real things in reality
P3: Things are arrangements of properties
P4: Definitions are to express the arrangement of properties of things
P5: True – in accordance with reality
P6: Fact – a thing that is known or proved to be true
P7: Objective – not influenced by personal feelings or opinions in considering and representing facts
C1: If a definition is in accordance (via 1st accuracy, 2nd precision) with the reality of a thing, the definition of that thing is true
C2: If a definition is true about a thing, then that definition is a fact about the thing
C3: If a definition is a fact about a thing, the definition is objective
A more example way of explaining this:
The Simpliciter and the Apple: An Odyssey into Objective Reality
Imagine a serene setting: a round table bathed in soft light, with an apple sitting at its center, radiating an objective arrangement of properties. Around the table stand ten individuals, each with their unique perspective and vantage point.
When asked to point at what they understand to be an apple:
Nine of them, in unison, gesture towards the apple. Though their fingers might not align perfectly with the apple’s center, their intention is unmistakably clear. They’re pointing at the apple, and more fundamentally, at its intrinsic arrangement of properties.
The tenth, however, points away, towards a distant horizon, having an entirely different conception of an apple.
This tableau vividly illustrates the dance between precision and accuracy in human understanding. While none of the nine achieved perfect precision, their collective accuracy directed towards the apple’s objective properties was undeniable. The essence of what they understood as an ‘apple’ converged to a singular point: the apple’s center, or its core arrangement of properties. This central point, representing the purest essence or core of a concept, can be termed the ‘simpliciter’.
Much like these individuals pointing at the apple, when humans articulate definitions, they’re essentially trying to pinpoint concepts. They aim not just at ideas but at the objective arrangement of properties that define those ideas. While the precision of their definitions might vary, they often hover around an objective, core truth.
Harnessing the power of commonalities in these definitions, one can weave through the web of human understanding to locate the simpliciter – the truest, most undiluted essence of a concept. This process isn’t about imposing a new meaning (which would be prescriptive), but about distilling the existing, shared understanding to its purest form. It’s about capturing the objective reality that our subjective experiences try to grasp.
In essence, the simpliciter stands as a beacon, highlighting the enduring, objective nature of concepts. Amidst the waves of subjectivity, it shines, revealing the anchor of objective truth that binds our shared reality.
This definition Cloud or Sphere shows what the definition space may look like that surrounds the simpliciter definition.
Below you will find two lists. Current words and New words and their definitions.
CURRENT WORDS AND UPDATED DEFINITIONS
- Metaphysics – arrangements of properties that emerge from the physical
- Thing – an arrangement of properties
- Instance: a specific ‘thing’ at a particular timecode, at a particular spatial location, with its own specific macro and micro composition
- Element (noun) – An element is a type of physical or conceptual object. The object may be considered an element when it is a well defined and distinct object that is related to the other objects in the set. It is related to the other objects by a minimum set of criteria that makes up what type of thing the object is. The criteria may be that the objects are alike in some way or belong to a specific structure or system.The element may not be broken down into simpler parts for that specific set type. It may be broken down into simpler parts into a sub-set type to the current set the element is a member of.A set may exist in a hierarchy of sets. The set may make up structure. That structure may be a system or classification. The structural set may be naturally occurring or creator defined. The more relevant the element object is to the structural coherency or system’s primary behavior (use/effect), the more elemental the element may be considered.
- e.g. Chemical Elements (e.g. Hydrogen), Mechanical Element (e.g. piston), Story Elements (e.g. characters)
- Quality (noun) – A particular, nameable, and qualitatively or quantitatively measurable effect that a source system produces in relation to a receiving system.
- e.g. performance, reliability, flavor
- Property (noun) – A qualitatively or quantitatively measurable part of a things form or function that may be given a term to name it.
- e.g. type 1: color, flexibility, roughness
- e.g. type 2: mechanical property, chemical property, visual properties
- Attribute (noun) – the specific value, measure, or quantification of the variable for a property
- e.g. (adjectives) red, rigid, soft
- Feature (noun) – Feature is form, but a special kind of form. They are sub-forms of a greater whole.
- e.g. holes, tabs, slots
- Scenario – A scenario has a set of elements within it doing something at some particular time. A scenario breaks down to the idea of a scene. A scene is more static whereas a scenario is a scene in action.
- Change – difference in arrangement from on state to another state
- Space – A range of locations that no compositions of a certain type are located but can be located
- Time – change in a sequence / cause and effect chain sequence | Read more…
- Motion – change of location in a sequence
- Reality – Most expansive space
- Real – Status of directly interacting with reality
- Exist – Status of composition within a space
- Abstract – Type of form that represents an arrangement of properties
- Concrete – Type of form that is an arrangement of properties
- Represent – Make able to access again
- Represent: Enable indirect access to observing and/or interacting with one thing, through the use of a second thing
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- Representation – Form that makes something else be able to be again accessed through itself
- Present – Able to access
- Often in a shared space that is defined by being effected or effect. Such as a space around a cruise ship, military ship, aircraft, or yourself.
- Ethics – the evaluation of good or bad behavior imparted from a party to the group they are a member of via other parties. e.g. A person agrees to sell their kidney to another person. Damage will be done to the member’s group if this practice is universally allowable. Damage done via the inherent behaviors that will happen.
- Morality – the evaluation of good or bad behavior imparted from one party to another party
- Virtues – the evaluation of good or bad behavior imparted from one party with the primary impartment to the self and sometimes others. e.g. patience
- Good – positive value
- Bad – negative value
- Value – ability to impart effect
- Meaning – conveyance of something that produces value.
Definition or use or value. Meaning doesn’t require intention but tends to have it. Conveyance is the core.
E.g. What did you intend to mean? I don’t care what you said because what you said means xyz. - How – an ‘action’ and the ‘way’ it was done
– a ‘production or restriction of specific pattern of change in a sequence’ and the ‘steps in a particular form’ it used - Action – production or restriction of specific pattern of change in a sequence
- Way – steps in a particular form
- Ability – A power that is possessed by something to produce a specific effect.
- Talent -ability driven by naturally occurring components in a specific arrangement with specific relationships between them.
- Skill – ability driven by learned conceptual components in a specific arrangement with specific relationships between them.
- Hard Skill – learned abilities that at best can produce completely predictable results.
- Soft skills – learned abilities that at best can produce partially predictable results.
- Super Power (fictional) – A naturally occurring ability to do something that doesn’t conform with natural laws.
- Simp – from simpering. Citation | Simpering – affectedly coy or ingratiating.
- affectedly – in a way that is artificial, pretentious, and designed to impress.
- coy – (especially with reference to a woman) making a pretense of shyness or modesty that is intended to be alluring.
- ingratiating – intended to gain approval or favor; sycophantic.
- Mature – maximized or optimized form (e.g. matured bond)
- Luck – (needs work) circumstances that are of advantage or disadvantage brought by chance rather than through one’s own actions.
- Long Version of Luck – Number of different attempts + How much the factors of thing fit up to its environment = Luck
- Short Version of Luck – Attempts + Fittedness = Luck
- Artificial – created by minds. Minds being something that can consider options.
- Natural – created by not minds. Bacteria and physical processes don’t have minds yet do things via simple cause effect processes.
- Mind – particular states of a brain in succession. This allows for the processing of information.
- Ought – [roughly…] what is owed for something to be as it is thought to be or would be if it were not deficient
OR: What is owed in order to be in a non deficient state of existence
Still needs cleaning up. - Should – definition goes here
- Need – required for existence of something (if not done, subtract value)
E.g. Business needs would be things required to operate the business to some particular effect. Such as electricity.
Formula of thought example:
I need to do x, because if I do not, then y will happen.
I need to not do x, because if I do, then y will happen.
e.g. I need to mow the lawn, because if I do not, then the lawn will not be mowable with the lawn mower anymore. - Want – adds value to an existence of something (if done, add value)
E.g. Business wants would be things that add to some part of the business. It could be to add to the workers experience or abilities. Such as better tools or comfy toilet paper for the restrooms instead of sandpaper. It could be to add to the customers experience or what the customer receives as a product or service. Such as more customer service representatives, better trained customer service, etc. Maybe extra colors for the product. Maybe more features for the service. - Identity: A representation that is ‘the same’, in conceptual form, as a specific instance of a thing in its arrangement of properties (referent, composition) and its collection of qualities (sense, effects).
- Composition: The coherent assembly of parts in a system or thing.
- Micro Composition (parts): The specific properties and attributes of individual elements within a system or thing that contribute to its detailed characteristics and behaviors.
- Macro Composition (system): The arrangement of elements and their features that collectively define a system or thing’s overall identity and function.
- Spatial Location: The specific position or coordinates of an object or point within a given space or framework.
- Soul – essential elements of something
- Spirit – animating force of something’s existence
- Living – State of an object being functional (e.g. a virus that is functional vs a virus that is not functional)
- Dead – State of not being functional. Disabled from being active and actionable.
- Drives (urge to go forward / internal impulses) – Drives are internal factors within a person that cause them to feel, think, and behave in particular ways. The internal factors can be thought of as pushing someone towards or away from something. The internal factors would be the facts of a person’s current state of being such as their needs, wants, and biological and psychological makeup. Additional factors to consider are things like innate instincts, passions, values, beliefs, and personal experiences. Internal factors tend to be quite enduring and resistant to change as a person is always where they are.
- Motivations (to move / external stimuli) – Motivations are external factors outside a person that cause them to feel, think, and behave in particular ways. The external factors can be thought of as pulling someone towards or away from something. The external factors would be the facts of a person’s life circumstances such as social pressures, financial pressures, and laws. Additional factors to consider are things like cultural norms, societal expectations, educational systems, peer influence, and environmental factors. External factors tend to change over time as a person’s reality tends to be dynamic.
- Game – purposeful action to produce someone’s desired outcome
- Usage 1: Board Games, Sports, and Video Games In board games, sports, and video games, players engage in strategic moves or actions (purposeful actions) within a set of rules to win or achieve specific in-game objectives (desired outcome).
- Usage 2: Social/Psychological ‘Games’ and Couple’s Arguments In social/psychological contexts and couple’s arguments, individuals employ strategic behavior or communication (purposeful actions) to influence others or to gain an emotional or psychological advantage (desired outcome).
- Usage 3: Life as a Game Describing life as a game refers to navigating through various life choices and challenges (purposeful actions) to achieve personal goals and fulfillment (desired outcome).
- Usage 4: Having ‘Game’ in Social Interactions Saying someone “has game” in dating contexts means they use social skills and strategies (purposeful actions) to attract and engage romantic interests (desired outcome).
- Ontological Possible Thing – A thing (arrangement of properties) that is possible to exist in an ontological form.
- Trees existed, then they are deleted, but trees, the arrangement of properties exist as an ontologicaly possible thing
- An unmanufactured cup is an arrangement of properties has never existed but it is ontologicaly possible
- The moon exists and is ontologically possible and realized
- Initialized goes in here somewhere. I was tired but needed to make this note before I forgot.
NEW WORDS AND THEIR DEFINITIONS
Some words I have made because I needed them to be something I could refer to.
- Gapism – The behavior of using some kind of general concept to answer a question. e.g.s god, evolution, quantum mechanics
- Mentus – Mental genus. The parent concept to femininity and masculinity. The mental sex in reference to biological sex. A set of characteristics that make up a personal identity in reference to biological sex.
- Itheism – anti-theism. From i- prefix matched to theism a root concept. The i- prefix being of against and the a- prefix being of a neutral position. E.g. immoral vs amoral.
- Passive Luck – success or failure apparently brought by action unmodified chance rather than through one’s own actions.
- Active Luck – success or failure apparently brought by action improved chance rather than through one’s own actions.
- MetaObject (metobject) – An arrangement of properties that is not physical but are bound to physical things. e.g. mind, fist, or actions such as sitting or sitting
- Behavality (or behality, behavility) – the evaluation of good or bad behavior (without any particular domain specified in the definition but is the parent to ethics, morals, virtues, practicality)
- Behavality: Behav-AL-ity (bəˌhavˈalətē)
- Behality: Beh-HAL-ity (bəˈhalətē)
- Behavility: Behav-IL-ity (bəˌhavˈilətē)
- Unquantifiability Fallacy – A claim about something’s unquantifiability making it not objective
DEFINITIONS THAT NEED WORDS
- ? – Empirically justified beliefs. Whatever scientific concepts are that are founded by empirical evidence. It sounds like a fact but could change if evidence changes. Is challengable.
Needs processing:
Rule/Law – something true in MOST cases. Not all, but most.
Holy, Sacred – Superceeding belief or knowledge
NEEDS REFINED:
- Truth
- Existence
- Causality
- Justification
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Modular Definition – A definition that is created in such a way that you can plug in qualifiers from a context to transform it simply for immediate and easy use and meaning within that context.
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Sometimes it’s just useful to know a word and have it on hand. So I have put together a set of words that are useful to me. Useful Words
Various ways of looking at concepts:
Prototype Theory: Prototype theory is a model of categorization in cognitive science, proposed by psychologist Eleanor Rosch in the 1970s. It suggests that when people categorize objects or concepts, they rely on a mental representation of the “typical” or “average” example of that category, known as the prototype. This prototype is formed based on the most common attributes among members of that category. Unlike classical categorization, which holds that members of a category share a fixed set of features, prototype theory posits that categorization is based on similarity to this prototype, and membership in a category is a matter of degree rather than an all-or-nothing affair. For example, when thinking of the category “bird,” one might think of a robin as a more prototypical example than a penguin.
Platonism: Platonism, derived from the ideas of the ancient Greek philosopher Plato, is a philosophy that asserts the existence of abstract, non-material entities known as Forms or Ideas, which are the truest reality. In Platonism, objects and instances in the physical world are seen as imperfect and transient replicas of these perfect, eternal Forms. For example, all physical chairs are imperfect and temporary, but they are all attempts to instantiate the perfect, timeless Form of “Chairness.” Platonism posits that knowledge and understanding come from grasping these Forms, which are not accessible through sensory experience but through intellectual reasoning and philosophical inquiry.
Differences between Prototype Theory and Platonism: The primary difference between Prototype Theory and Platonism lies in their conceptualization of categories and universals. Prototype Theory is grounded in cognitive psychology and suggests that our categories are fuzzy and based on typical examples or ‘prototypes’ we encounter in the world. It emphasizes the relative and experiential nature of categorization. Platonism, on the other hand, posits the existence of objective, unchanging universals (Forms) that exist beyond the physical world. In Platonism, categories are absolute, and the physical world is merely a shadow or imitation of these ideal Forms. While Prototype Theory deals with mental representations based on experience, Platonism deals with metaphysical realities that are considered independent of human experience and perception.
Russell’s Logical Atomism: Logical atomism, as proposed by Russell, is a theory that breaks down language and reality into their simplest components. It’s an attempt to analyze the world and its complexities in a precise, logical manner. In this view, every complex concept can be expressed in terms of simpler ones, and this process continues until one reaches the level of logical atoms, which are the simplest, indivisible elements of thought and reality. This approach aims to reveal the underlying logical structure of language and knowledge. Russell’s logical atomism is deeply analytical and focuses on the clarity and logical integrity of concepts.
Difference from Prototype Theory: Compared to Russell’s logical atomism, Prototype Theory is fundamentally different in its approach to understanding concepts and categorization. Prototype Theory, rooted in cognitive psychology, views concepts as being centered around typical examples or ‘prototypes’ that are derived from our experiential interactions with the world. It emphasizes the fluid, dynamic, and often subjective nature of how we categorize and understand the world.
Logical atomism, on the other hand, is more abstract and rooted in the philosophy of language and logic. It seeks to reduce complexity to simpler, more fundamental logical structures. Whereas Prototype Theory deals with the way people actually form concepts in their minds based on experiences, logical atomism is concerned with the logical underpinnings and the objective structure of knowledge and reality.
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